Superbike Challenge (PC) Review

Date purchased: Unknown
Price paid: Unknown
Dates played: Mar. 2017
Playtime: ~2h
Date reviewed: Mar. 28, 2017
Date posted: Jan. 14, 2023
Rating: 8/10

It takes about 2 hrs to get through a season.

This is an old PC game from 1987 (you know it's an old game when Yugoslavia is one of the venues). It features a full 12 race season with real-life tracks. It doesn't quite line up with the actual MotoGP seasons (the first Superbike World Championship was in 1988) around 1987 as the '87 season had 15 races; the '86 season had 12 races, but not quite in the same order as well as a couple venues that aren't the same; and the '88 season is quite different. With the exception of Rijeka (unless it was redesigned since and I can't find the old layout), the tracks' layouts are pretty faithful to the actual courses.

It's one- or two-player with a vertical split-screen at all times (so if it's one-player, the CPU takes over the other rider). Even if you choose one-player, you still get the option of which side of the screen you want to use, which is really nice if you have a preference of keyboard layouts if you aren't using a joystick. You have the option of racing a single circuit or a full season, with three difficulty settings. It has the option to save your progress after each race, but only one save game is available. The screen has all the necessary info on it at all times, with the layout along with both players' positions marked on the track (it would have been nice to see the highest placed CPU rider as well), current place of the 6 racers, how many laps (of 5) each rider has completed, and your previous lap time.

It runs really smoothly, even when all 6 bikes are on screen at the same time (which would actually be 12 bikes with the split screen). There is a good amount of challenge to the game, even on Novice. The amount of tracks is just right for me. The only drawbacks that I have are the actual turns don't quite line up with the layout as you'll be entering and exiting the turns well ahead of what appears on-screen (which you should be able to get used to), the bikes seem to have the exact same acceleration rate regardless of what gear you're in (so, just shift into 4th ASAP and then accelerate), and the only sound in the entire game is the buzzing of the bike's engine (which might actually be a good thing, being only PC speaker). As with the racing games of the time, every turn can be taken at full speed, so if you get the tracks down, you'll never need to brake or downshift.

One interesting thing is that the lap time is somewhat tied to the actual time clock, so if you're running this through DOSBox (as I was), you can crank up the CPU cycles and have laps of 2 seconds. I ended up having to run it at 300-500 cycles to approximate what I remember from ~30 years ago. The crash animation is what I used to zero in on the appropriate CPU cycles.