Ridge Racer Turbo Mode (PS1) Review

Date purchased: Dec. 29, 1999
Price paid: $19.99
Dates played: Aug. 14-15, 2016
Playtime: ~5h 30m
Date reviewed: Aug. 15, 2016
Date posted: Jan. 7, 2023
Rating: 3/10

This is the bonus disc included with R4: Ridge Racer Type 4 that has the first Ridge Racer upgraded to 60fps. The only thing I didn't achieve was a win against the supercar in the Reverse Long course, but I did beat the normal opponent in that race, so I'm considering this beaten. It took me about 5.5 hrs to achieve everything I did.

I really can't say anything good about this game. There's only one track, with a section that's either blocked off to make it a short course or included to make it a long course. For each of the two course lengths, you can either race against a single car or run a time trial. By winning the two races and setting a new record on the time trials, it unlocks running the four options in reverse. You get 4 cars to start, which more than doubles when you unlock the reverse courses. There's no two-player mode.

The collisions are awful. I was curious, so I was gliding to a stop and hitting the wall bounced me back at a higher rate of speed than what I collided with it at. Many times you will find it better to collide with the wall than try to slow down to a low enough speed to handle a curve.

Apparently, according to the programmers, cars exhibit properties of waves since when you start to slide, if you don't steer, the car's front end will oscillate with the car's front end's wave pattern diminishing to where it will eventually stop oscillating. You do NOT want to try drifting since you cannot bring it out of the slide and you will spend probably 5-10 seconds waiting for the car to stop oscillating before regaining full control.

During the reverse courses, some walls are only visible from one side, but are still present, so there is no visual cue as to where those walls start.

There is a solid border not far off the course, so even if it looks like you'll be driving on a patch of dirt or the beach, once you get a little off the course, you will slam into an invisible brick wall.

Colliding with the opponent will only hamper you, unless it hits you from behind (which is pure luck as there is no rear-view mirror), as if you side swipe your opponent, you will shoot it forward while you lose 30-50 MPH. There is one exception as I was sliding while I should have collided with the supercar as it was parked, but I just went right through it. The opponent also never loses control, pulling out of a slide almost instantly.

The first two laps are pointless beyond being fast enough to get time extensions, which only really comes into play on the long course. While it doesn't have rubber banding, your opponent will drive about as well as you do throughout the race, so if you make a mistake or two, you will most likely get passed. The plus side to this is that your opponent will slow down so you will still be able to catch it if you're having a rough go at it, which you can actually use to your advantage by picking when to hit some walls.

The only real challenge to the game is the long courses, with the reverse being the toughest, due to the time limit coming into play.