VersionDate purchased | Price paid
| Might and Magic: Clouds of Xeen | Oct. 29, 1995 | $19.99
| Might and Magic: Darkside of Xeen | Jan. 20, 1995 | $19.87
| Might and Magic Trilogy | May 3, 1996 | $24.99
| Might and Magic VI: The Mandate of Heaven Limited Edition (no box) | May 28, 1998 | $34.99
| Might and Magic: Millennium Edition | Dec. 8, 1999 | $32.95
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Took me just under 2 months of pretty steady playing on my free days to complete (I started it on 4/15), but I didn't do everything there is to do this time.
I finished up the brief quest to complete the game. This is my favorite entry in the Might and Magic standard RPG series. The only thing I find bad about the game is that you will run out of money to train to the Level Cap of 255 (which is unnecessary as I beat it with everyone at Level 75), unless you do something very tedious right at the beginning, or hex edit your save file. This game is very quest heavy, as the vast majority of your characters' experience will come from completing the plethora of quests. Monsters do not respawn (except in a few locations), so there are virtually no grinding opportunities available in this game.