The Legend of Zelda: Phantom Hourglass (DS) Review

Date purchased: May 22, 2012
Price paid: $17.99
Dates played: Dec. 2015
Playtime: Unknown
Date reviewed: Dec. 23, 2015
Date posted: Jan. 2, 2023
Rating: 3/10

This would probably get a score of 5 or 6 if not for the forced touchscreen controls. There is no command in this game that can't be accomplished with the D-Pad and ABXYRL buttons. Plus, the controls are spotty for a couple commands, especially the roll command where you have to make tiny circles on the very edge of the screen -- I probably had about a 20% success rate when trying to pull it off, and was actually more successful by just holding the stylus stationary about 1/8" away from the edge. Several times I wanted to move in a different direction only to have the game think I was trying to slash with my sword. A couple times during battles, I went to move down and right only to see Link just stand there because I was paying attention to the action and had actually hit the Items icon, so instead of moving, a menu opened up. It's also real nice having the added obstacle of the stylus and my own hand obscuring most of the screen when trying to move left (being right handed) -- real nifty during boss battles. The biggest benefit to the touchscreen control is that you can attack an enemy by simply touching it on screen.

The best thing about the game, to me, is the ability to write notes on almost every map. This came in handy as I mapped out the route through the dungeon that is revisited several times and has a limited amount of time to make it through. Unfortunately, the extremely low amount of friction between the stylus and touchscreen made it somewhat difficult for me to write legibly.

The random sea battles were just enough to keep me involved with that aspect while not getting tedious (except in one area where they pop up almost constantly while you're trying to accomplish another task). Having the ship's health get a boost from enough of the same type of parts being installed is nice. If you're able to find and hit enough of the golden frogs, the slate that teleports you to that spot is a good time saver -- even if it sometimes took me about 10 tries to get the symbol close enough to what it wanted in order to be accepted.

The dungeons were all pretty easy with only one place that tripped me up. It did get a bit tedious having to repeatedly go through the temple on the starting island, solving all the same puzzles again, just to make it a little farther into it to get the next item needed to continue the game. The bosses also were all pretty easy, with only the final form of the final boss making me have to look up any strategy since I couldn't figure out what I needed to do (I didn't want to spend several hours on it).