It's very pretty.
Thanks to the camera focusing on what you have to do, or where you have to go, next, this removes a lot of the challenge. Being a game almost entirely focused on solving puzzles, this really detracts from the game. While the camera is helpful in this respect, it is a hindrance in that because it's focusing on where you need to go, it can be difficult to move it around to see what you WANT to. For a game with save locations, there are way too many of them -- they might as well have just given you the option to save anywhere. For example, there are a few spots where you just walk for a couple minutes from one save location to the next with absolutely nothing else to do, nor having any real dangers, between them. Which makes the end stretch come out of the blue since it'll probably take you well over an hour from the final save location to the end game during your first playthrough. I did like how they included soft continue spots for when you actually do get a Game Over.
Any sense of danger from possibly not catching the princess when she jumps across a chasm or from your falling off a ledge are removed since you will NEVER miss catching her and you will ALWAYS grab onto the ledge instead of falling to your death. The enemies end up simply providing a minor nuisance since they have no battle tactics beyond lunging straight at you -- after the first battle, you'll probably have the strategy needed to defeat every enemy (the different enemies merely take different amounts of damage). What gives the battles any difficulty is the bad camera angles that it sometimes gives you for the aforementioned reason.
While I understand that the lack of music throughout the vast majority of the game provides a sense of isolation (at least I'm guessing that's why), I still would have preferred having some. But by no means do I consider this a negative.
In the end, I did enjoy the game. It was just quite a bit easier than I was expecting.