Exile (TGCD) Review

Date purchased: Nov. 4, 2013
Price paid: $49.99
Dates played: July 21-22, 2019
Playtime: 5h 49m
Date reviewed: July 23, 2019
Date posted: Feb. 14, 2023
Rating: 6/10

The game was disappointingly short. Much like Cadash, the beginning dungeon boss is very difficult, but if you grind up a handful of levels, it becomes extremely easy. With the turbo function on the controller, grinding simply means finding a spot where an enemy keeps respawning and just holding down the attack button for 5-10 minutes. Unfortunately, the rest of the game is also very easy. The end boss took me all of TWO tries, and that's only because I didn't pay attention to my health for some reason and didn't use any of the healing items I had. The magic attacks remove pretty much all difficulty from the bosses. Being an action game, this lack of difficulty is a pretty big negative for me. The only thing I had to look up was a map of one rather confusing dungeon, due to all the doors, but I was about to make a map myself, so I simply saved myself a little time.

The game is extremely linear, with a few locations accessible at a time where you'll have to go between them to trip the next flag to progress the game, and once you get to a new area, you can't go back. There is no real world map, with the locales simply being spots on a map that you select. You get fully healed on this screen, so there are no inns. It was nice to have towns being a top-down view, rather than being setup as a side-scrolling section, like in Cadash and Popful Mail. Needing to run into an NPC to talk to him/her was a bit tough at times as you need to line up perfectly, especially with the NPCs that walk around. I'm not a fan of this convention, and especially in this game, since the I Button has no purpose while walking around the town. At least the II Button has a run function in town.

Voices in many of the cutscenes were very hard for me to make out, and with a good amount of the plot being given during these, I really don't know much about what was supposed to be going on.

I did have fun with it. I would just have a hard time recommending it, since it can easily be beaten in an afternoon by a first-time player, as was the case with me. To me, it's definitely near the bottom of the Working Designs catalog.