Assassin's Creed III (PS3) Review

Date purchased: Nov. 1, 2012
Price paid: $299.96 -- PS3 console bundle
Dates played: July to Aug. 2013
Playtime: Unknown
Date reviewed: Aug. 27, 2013
Date posted: Dec. 1, 2022
Rating: 3/10

So many things wrong with this game.
It only took about two hours in for me to get stuck in the transition between climbing and falling (on the ship to America), so I had to reset.
Half of the main "objectives" have you walking from point A to point B. Really? I guess not making these FMVs gives the illusion of having a lot of gameplay.
The controls are frustrating in waaaaaaaay too many places.
Way too many times my character decided to jump in a drastically different direction than I was trying (such as actually turning around and jumping behind me while I was pushing forward). With the large amount of distance to be traveled, I'd like to be able to simply run instead of deciding to climb up anything that I come near.
When I had an optional objective (don't hide in hay) that it had credited me with be taken away when the next section of the mission started because it started the section with me in hay, I just gave up on trying to 100% missions.
Tiny subtitles in white on a white background making them extremely difficult to read.
Bits of important dialogue (at least I'm assuming they were important) getting cut off mid-sentence because we arrived at the destination too soon.
Autosave that you can't turn off. The inability to go back more than one checkpoint. Menu system is awful - always starting back at the default selection when backing out of a submenu, especially annoying in the crafting section. No paper manual - since the in-game manual is atrociously setup.
And once online support ends, getting all the trophies becomes impossible.
But, hey, it's pretty.